Am 16. April gab es ein Update für Season 3 in Call of Duty: Modern Warfare 3 und Warzone. Wir fassen euch die Highlights und die Patch Notes zusammen.
Die Entwickler von CoD: MW3 und Warzone spielten am 16. April ein Update für die Games aus, das ein paar Waffenbuffs und -nerfs in beiden Modi mitbrachte. Auf Social Media wird seit dem natürlich darüber spekuliert, welche Waffen nach dem Update die Meta-Loadouts dominieren werden.
Der Account WZStatsGG hat die Änderungen an den Waffen für Warzone wie folgt auf X zusammengefasst:
Inhalt des Updates
Die Entwickler haben in dem Update ein paar Anpassungen an den Waffen, den Killstreaks und den Granaten im Multiplayer vorgenommen. So werden Spieler bei der Zerstörung eines eigenen Geschützturms nicht mehr zwangsweise auf die Primärwaffe umgestellt.
Darüber hinaus gibt es mehrere Bugfixes für Ranked Play. Auch wurde das Waffenrepertoire für den Ranked Modus angepasst, sodass jetzt unter anderem die BP50, HRM-9 und die RAM-9 für eine Woche verfügbar sind.
In Warzone wurden Bugfixes vorgenommen, unter anderem an der Mosquito-Drohne, die in den Händen der Spieler verschwanden, wenn sie von einem Schockstock getroffen wurden. Der Geschwindigkeitsvorteil im ADS der Hexer-Optic für die MORS wurde entfernt und die ECS Requieter Suppressor Mündung ist jetzt mit allen MW2-MPs kompatibel.
Patch Notes CoD: MW3
Nachfolgend findet ihr die vollständigen Patch Notes für den Multiplayer auf Englisch zum Aufklappen:
Multiplayer
UIX
- Maps widget in the Quick Play menu can now be scrolled to view all entries.
- MORS Sniper Rifle will now display the correct icon in the kill feed.
- Emblems unlocked in MWII will now be stated as such in the Customization menu.
- Addressed various issues causing certain stats to not be tracked on the Scoreboard in COD Caster mode.
- Resolved an issue causing the score to appear as 0-0 during the round transition in Gunfight and Search and Destroy.
- Editing a Loadout during a match will no longer cause the player to be given an incorrect Loadout.
Progression
- Executing a player with the Soulrender will no longer grant more XP than a standard Finishing Move.
- Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.
Weapons & Attachments
Assault Rifles
- MTZ-556
- Increased bullet velocity from 650m/s to 690m/s (+6%).
- Holger 556
- Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.
- M16 (MWII)
- Decreased horizontal and vertical recoil by 20%.
- Decreased gun kick by 20%.
- Decreased visual recoil by 18%.
Note: Changes to the M16 were released in a previous game update.
Submachine Guns
- RAM-9
- Decreased minimum and maximum hipfire accuracy by 10%.
- Increased aim down sight time from 200ms to 220ms (+10%).
- Striker 9
- Removed the ability to aim down sights while sliding without Tactical Pads equipped.
- Striker
- Decreased aim down sight time from 215ms to 204ms (-5%).
- Increased bullet velocity from 540m/s to 570m/s (+6%).
- WSP Swarm
- Decreased flinch resistance from 0.8N to 0.15N (-81%).
Shotguns
- Haymaker
- JAK Maglift Kit
- Decreased damage pellet count from 5 to 4 (-20%).
- Decreased near-medium damage from 20 to 19 (-5%).
- Decreased near-medium damage range to 6.4m.
- JAK Maglift Kit
Before today’s update, the near-medium damage was set to an improper value, potentially allowing more ranged lethality than intended.
Sniper Rifles
- MORS
- Corrected an optic misalignment causing shots to travel slightly off-center.
Attachments
- MORS Hexer Optic
- Removed aim down sight speed benefit.
- ECS Requieter Suppressor Muzzle
- Added compatibility with all MWII Submachine Guns.
Equipment & Killstreaks
- EMD Grenade (Tactical)
- Tracking device will now ignore enemies who are downed.
- Downed players now must stand before removing the tracking device.
- Frag Grenade (Lethal)
- Increased intermediate explosive damage from 130 to 150 (+15%).
- Decreased intermediate explosive damage radius from 4.9m to 3.8m (-22%).
- Remote Turret
- Player is no longer forcibly swapped to their Primary Weapon upon the destruction of an owned turret.
MW3 Ranked Play
Limited Time: Weapon Evaluation
- Treyarch, Sledgehammer Games, and the Call of Duty League are excited to share that we will begin a Weapon Evaluation this week after the success of our previous Map Evaluation.
- Starting April 16th, the following weapons will be unrestricted and available in MWIII Ranked Play loadouts until April 23rd.
- ARs
- BP50
- Holger 556
- MTZ-556
- SMGs
- HRM-9
- RAM-9
- ARs
- Your feedback and gameplay data during this Weapon Evaluation will help The Call of Duty League and our teams decide if they are added to the official CDL competitive ruleset at a later date.
- Feel free to share clips and feedback online to @Treyarch, @SHGames, and @CODLeague by including the #MW3RankedPlay hashtag.
Bugfixes
- Addressed an issue that prevented a limited number of players from accessing MWIII Ranked Play.
- Addressed an issue that prevented Platinum and above players from being able to view their Seasonal Rewards.
- Addressed an issue that impacted the Seattle Surge 2024 camo pattern.
- Players will now see the correct lightning pattern as shown in the Camo select menu.
Patch Notes Warzone
Nachfolgend findet ihr die vollständigen Patch Notes für Warzone auf Englisch zum Aufklappen:
Loadout
» LETHAL EQUIPMENT «
- C4
- Reverted the change that was preventing C4 from being detonated mid-flight.
- Frag Grenade
- Decreased intermediate explosive damage radius to 3.8 meters, down from 4.9m.
Weapons & Attachments
- MTZ-556
- Increased bullet velocity to 690m/s, up from 650m/s .
- Holger 556
- Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.
- M16 (MWII)
- Decreased horizontal and vertical recoil by 20%.
- Decreased gun kick by 20%.
- Decreased visual recoil by 18%.
- Note: Changes to the M16 were released before today’s game update.
- RAM-9
- Decreased minimum and maximum hipfire accuracy by 10%.
- Increased aim down sight time to 220ms, up from 200ms.
- Striker
- Decreased aim down sight time to 204ms, down from 215ms.
- Increased bullet velocity to 570m/s, up from 540m/s.
- WSP Swarm
- Decreased flinch resistance to 0.15N, down from 0.8N.
- MORS
- Corrected an optic misalignment causing shots to travel slightly off-center.
» ATTACHMENTS «
- MORS Hexer Optic
- Removed aim down sight speed benefit.
- ECS Requieter Suppressor Muzzle
- Added compatibility with all MWII Submachine Guns.
Bugfixes
- Fixed issues preventing High Trip challenges from tracking properly.
- Fixed an issue where the Signal Intelligence public event would complete other hacking contracts.
- Fixed an issue causing Mosquito Drones to disappear in a player’s hands when hit by a Shock Stick.
- Fixed an issue causing players to hear incorrect VO from Biometric Scanners.
- Fixed an issue causing the amount of Bots spawning into the Bootcamp playlist to be inconsistent.
Zum Weiterlesen:
CoD MW3: „Blaze up“-Event – Alle Infos & Belohnungen | CoD MW3: Community diskutiert über neues Bundle
Quellen: callofduty.com (Multiplayer), callofduty.com (Warzone)
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